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Marvel's Wolverine Game: What We Learned From the First Hands-On Preview

Martin HollowayPublished 21h ago4 min readBased on 10 sources
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Marvel's Wolverine Game: What We Learned From the First Hands-On Preview
source:playstation.com

The Verge has published the first hands-on preview of Marvel's Wolverine for PlayStation 5, based on a roughly two-hour demo held at Insomniac Games' office in Burbank, California. The game launches on September 15, 2026. Pre-orders are open now for Standard and Digital Deluxe editions at $69.99 in the United States.

Insomniac Games, the studio behind the Marvel's Spider-Man series, is making the game with Marvel Games. Sony is publishing it. Sony first announced the project at a PlayStation event in September 2021, but this new preview is the first real look at how the game actually plays.

The combat works like this: you chain attacks and defeats together to fill a meter called Rage. Once the meter is full, you unlock stronger attacks that can finish enemies off. You defend by dodging attacks that come from a distance and parrying, which means timing a block to push back a close-range strike. Filling the Rage meter also unlocks something called Last Stand, which lets Wolverine get back up when he is knocked down and enter a berserk mode. The Verge described the combat as notably bloody, with finishing moves that shred or impale enemies. Even though Wolverine has super-fast healing and an unbreakable metal skeleton, he can still die in the game, which keeps the stakes real.

The story has Wolverine rejoining a mutant team called Team X after years away, fighting for his fellow mutants. PlayStation's product page calls it a single-player, story-driven action-adventure game with an all-new original story based on the comic book character. The demo reportedly included a quieter scene set at Princess Bar, where Logan speaks with friends. That scene was full of bitterness, regret, and concern about walls the character has built with people he cares about. That suggests the developers are putting real effort into emotional moments between fights, not just using story to fill the gaps.

PlayStation is releasing a Limited Edition PS5 console bundle and accessories alongside the game's launch, with a first look revealed on August 11, 2026.

The broader context here is that Insomniac has become one of Sony's most productive game studios, shipping multiple Marvel titles on a fast schedule. Given that track record, the decision to build combat around chaining attacks and managing rage fits the studio's pattern of making accessible fighting systems that get more complex as you play. Adding a recovery mechanic tied to the same Rage meter suggests the designers want players making risk-reward choices in every moment, rather than just using rage as a simple way to deal more damage.

The contrast between the quiet Princess Bar scene and the bloody combat is also worth flagging. Insomniac's Spider-Man games had a lighter, broadly heroic feel. A Wolverine story built around bitterness, regret, and emotional walls points to a deliberate shift toward a more mature tone, and the bloody finishing moves reinforce that on a gameplay level. Whether that ambition holds up across a full game is something a two-hour demo cannot answer, but the pieces are there.

For PS5 owners, the September 15 launch closes a five-year gap between the game's announcement and its release. With a Limited Edition console bundle arriving on day one, Sony is positioning this as a flagship title for the holiday season.