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A New Silent Hill Game Is Coming in 2026. Here's What You Need to Know

Martin HollowayPublished 2w ago4 min readBased on 5 sources
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A New Silent Hill Game Is Coming in 2026. Here's What You Need to Know

The Game and Release Date

Konami has announced that Silent Hill: Townfall will release on PlayStation 5 on September 24, 2026, according to an official Konami announcement from June 3, 2026. This is one of the most anticipated games coming from the Silent Hill revival — a project that is being made differently from other new Silent Hill games in the works.

The game is being developed by three companies working together: Konami, Annapurna Interactive, and No Code Studios. This partnership matters because these studios have a history of making games that do things in unexpected ways. No Code, based in Edinburgh, made games like Observation and Stories Untold, which are known for having unusual interfaces that tell the story in clever ways. Annapurna Interactive is known for publishing games that feel fresh and different from the mainstream. Put together, this team suggests the new Silent Hill will be quite different from the action-focused games the series has been known for.

The Story and Setting

You play as Simon Odeull, a man who washes up on an island called Saint Amelia with no clear way to escape. The fact that it's an island is important — you can't just drive away from danger like in some other games. This traps you in a claustrophobic situation, which is exactly what makes Silent Hill scary.

The game is shown entirely from the first-person perspective — meaning you see the world through the character's eyes, as if you're looking out. This is different from most Silent Hill games, which have shown the character on screen and you control them from behind. First-person horror games like Amnesia or Alien: Isolation put you directly in the threat. Instead of watching a character face danger, you feel the danger coming at you, and that makes it more intense and personal.

The Pocket TV That You Carry

One of the tools you'll have is called a CRTV — a tiny cathode ray tube television, basically a miniature old-fashioned TV that fits in your pocket. Silent Hill games have always used everyday objects as part of the horror and gameplay — things like radios and flashlights that serve both as story devices and as ways you interact with the game.

This pocket TV is a clever callback. An old TV is something most people associate with normal home life. In a horror game, making something familiar and ordinary into something unsettling is a powerful trick. The original Silent Hill had a radio that would spike with static when enemies were near — a simple tool that combined danger detection with dread, all wrapped up in a piece of consumer electronics you recognize. The CRTV appears to be doing the same kind of work. Exactly how it works in the game hasn't been fully revealed yet, but the choice to use a TV isn't random — it's clearly intentional.

How You'll Survive

The core gameplay centres on exploration, evasion, and survival rather than on fighting enemies directly. This makes sense given No Code's background — their previous games focus on exploring spaces and managing confusion rather than on combat. The philosophy here is straightforward: if you can't fight, you have to hide or run, and that creates more fear than having lots of weapons.

This approach puts heavy demands on the game's level design. When you can't count on defeating enemies, the environment has to do the work — tight hallways, sound that travels realistically, doors and spaces you can use to escape or hide. No Code has shown they know how to design spaces this way, but Townfall will be their biggest and most scrutinized project yet.

Where This Fits in the Wider Silent Hill Plans

Konami is working on multiple Silent Hill games at once. Silent Hill 2 was remade by another studio, Bloober Team, and came out in 2024. A game called Silent Hill f, developed by NeoBards Entertainment, is also in development — it's set in 1960s Japan and leans into folklore-based horror rather than modern survival horror.

Townfall sits in an interesting middle position. The Silent Hill 2 remake was built to faithfully copy the original game — safe and recognizable. Townfall, on the other hand, is completely new and made by a studio with no previous Silent Hill experience, overseen creatively by Annapurna, which loves unusual and unconventional games. That means bigger creative risks but also more potential for something genuinely fresh.

Konami appears to be using the Silent Hill name as an umbrella for different kinds of horror games rather than forcing all of them to look and feel the same way. Whether that keeps the franchise feeling like one coherent thing or splits it into fragments is something we'll find out as these games release.

What Happens Next

Between now and launch in September 2026, a few things will be worth watching. How does the pocket TV mechanic feel after hours of play — does it stay interesting or does it get repetitive. How well does the first-person view work with the kinds of monsters and encounters in the game. And can No Code take their signature intimate design approach and scale it up to a franchise-level game.

The release date is locked in. The creative team clearly has ambition. What matters now is whether they can pull it off.