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Valve's New VR Headset, the Steam Frame, Just Leaked Through Tutorial Videos

Martin HollowayPublished 2month ago4 min readBased on 6 sources
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Valve's New VR Headset, the Steam Frame, Just Leaked Through Tutorial Videos
Image by JESHOOTS-com from Pixabay

Valve has accidentally published eight tutorial videos for its upcoming Steam Frame VR headset through a software update, exposing the device's sign-in process, design, and accessories in detail. The videos appeared on August 19 and were quickly captured before removal. Engadget

The leaked footage covers the full first-run experience. An unboxing video shows the device and its included contents. Tom's Guide A separate "Welcome Tour" tutorial, which surfaced as early as June, walks users through initial setup. VideoCardz Additional videos demonstrate how to wear the headset, adjust its strap, and perfect the fit.

The sign-in process is one of the more interesting details to emerge. Instead of asking you to type your account login on the headset itself, you scan a QR code by pointing your phone camera at one of the headset's lenses. This eliminates the need to type on a virtual keyboard inside VR, which has been slow and frustrating on standalone headsets like the Oculus Quest since they first launched.

The Steam Frame uses a wheel to adjust the distance between the two lenses, so they line up with your eyes, and a sliding lock keeps that setting in place. The padded cushion that touches your face attaches magnetically, making it easy to swap out or clean without tools. The battery charges through a pack mounted on the back of the head strap, which also helps balance the weight, since standalone headsets tend to be heavy at the front.

The leaked accessories include controller hand straps, an extra support strap that runs across the top of the head, and an extended light blocker for players with small noses. The range of accessories suggests Valve is trying to make the headset fit a wide variety of head and face shapes, something that has been a persistent problem for VR adoption.

On the hardware side, the Steam Frame includes 16GB of RAM and will be offered in 256GB and 1TB storage sizes. The device uses four cameras to track the headset and controllers, and infrared lights on its exterior allow tracking in low-light conditions. It runs on SteamOS, Valve's own operating system, and is designed as a plug-and-play device requiring no setup. Steam Store

Valve has stated the Steam Frame is due to launch this summer, which places release in the coming weeks. The leaked videos did not include pricing information. The ongoing shortage of RAM has driven up costs across the computer hardware space, and pricing for the Steam Frame is expected to be quite high as a result.

With 16GB of RAM, SteamOS, and Valve's existing SteamVR software library, the Steam Frame could run high-quality VR content on its own rather than needing to be connected to a PC. The QR sign-in, magnetic cushion, and rear-mounted battery all point toward a design focused on making VR easier and less frustrating to use, which matters because VR has remained a niche category.

The broader question is whether Valve can set a price that brings standalone VR to a wider audience, or whether the Steam Frame will be a premium device aimed at existing VR enthusiasts. Valve's track record with the Steam Deck, which packed a PC gaming experience into a handheld device, gives some reason to expect a similar approach here: use an existing software library, optimize the operating system, and let hardware profits come from selling in volume rather than charging a high price upfront. That is speculation, though, and the pricing question will not be answered until Valve makes an official announcement.