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Netflix Is Adding Games and a Fresher App to Keep You Watching in Asia

Martin HollowayPublished 7d ago4 min readBased on 2 sources
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Netflix Is Adding Games and a Fresher App to Keep You Watching in Asia

Netflix made two big changes to its service across Asia this June. The company redesigned its mobile app — the phone version that most people in that region use — and launched a new gaming app just for young children. Both were announced at Netflix's Asia-Pacific showcase event.

Why Netflix Is Focusing on Mobile Apps

In Asia, most Netflix subscribers watch on their phones, not on TVs. That's different from North America and Europe, where people often watch on living room screens. Asia also has a wide range of phone types and internet speeds — some people have super-fast 5G connections, while others use older phones on slower networks. Building an app that works smoothly for everyone at once is harder than it sounds.

The redesigned app makes it easier to find something to watch. Netflix improved how the app suggests shows and movies, though the company didn't go into exact details about how these recommendations work. The main goal is simple: help you find something you'll actually want to watch without having to scroll for minutes.

A Separate Gaming App for Kids Under 8

Netflix also built a new app just for children aged 8 and under — separate from the regular Netflix app. This app has games but no ads. That matters because there are strict rules protecting kids online, especially in the US, UK, Europe, and parts of Asia. An app with no ads means fewer legal worries and more trust from parents. Since Netflix makes money from subscriptions anyway, not from ads, the decision to keep it ad-free was straightforward.

The broader context here is that Netflix has been quietly building gaming into its service since 2021. This new children's app shows the company now sees games not just as a bonus to keep people subscribed, but as its own product category for specific age groups. That's a shift in how Netflix thinks about games overall, even if games still make up a small part of the company's money compared to streaming.

New Games Arriving on Netflix

Starting June 20, 2026, Netflix added KPop Demon Hunters — a set of six small games tied to an animated Netflix show — to its gaming library. These are quick, bite-sized games (Netflix calls them "Playground" titles) designed to feel like natural extensions of a show you've watched, not full games you'd play for hours. For a region where KPop is hugely popular, this is a natural fit.

Six minigames is modest in scope. But that's the point. These games are meant to keep you in the Netflix app for a few minutes between shows, not to compete with serious gaming platforms.

What This Tells Us About Netflix's Strategy

Netflix is competing with a lot of services in Asia — other streaming apps, short-video platforms like TikTok, and gaming apps. Netflix can't compete just on having more TV shows and movies. So instead, it's trying to stand out by improving the app itself and offering interactive experiences that other streaming services don't have. That's a real advantage.

The children's gaming app is worth watching most closely. If Netflix can make kids (and their parents) loyal by offering safe, trusted games, it could keep families subscribed longer than content alone might. But whether it actually works depends on how many kids actually use it — data Netflix doesn't share publicly.

For the mobile app redesign, the real test will be whether people spend more time on Netflix and watch more shows as a result. Netflix called this a priority. Whether it actually changes how much people use the app will take a few months to become clear.

Learning From History

This author has covered earlier attempts to bundle games with subscriptions — back in the 2000s, phone companies tried something similar and it didn't work out well. Netflix's situation is different. Netflix owns the shows and games, controls the app, and already has hundreds of millions of paying customers. That's much stronger ground to stand on. But whether that advantage actually turns people into dedicated gamers is still an open question that only time and usage data will answer.