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The Witcher's Next Big Update Is Coming to Gamescom 2026

Martin HollowayPublished 2month ago4 min readBased on 2 sources
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The Witcher's Next Big Update Is Coming to Gamescom 2026
Photo by Vladimir Srajber on Pexels

On August 24, 2026, the official Witcher account on Bluesky posted an invitation asking fans to come to gamescom and hear about the future of the franchise from CD Projekt Red's Joint-CEO, Michał Nowakowski. The post positions gamescom as the place where the studio will share what comes next for The Witcher. Bluesky

The fact that Nowakowski himself is making the invitation matters. The joint-CEOs of CD Projekt do not usually send personal invitations to fans for industry events, so the gesture suggests the studio wants this to feel like a bigger moment than a typical convention appearance. The Bluesky post does not say whether the update will include a release date, gameplay footage, or broader plans for the franchise beyond the main games.

This update comes after a period of recent activity. In late May 2026, CD Projekt released a new expansion for The Witcher 3: Wild Hunt, called "Songs of the Past," on PC. Reuters That expansion added new content to a game that originally came out in 2015, showing that the studio is still investing in its older Witcher titles even while working on the next main game.

As of that Reuters report in May 2026, CD Projekt had not announced a release date for The Witcher 4. Nothing has publicly changed that status in the months since. Whether the gamescom appearance will change it is an open question the studio has not answered in advance.

The broader context here is worth considering. CD Projekt has a history of using major industry events to share big news, rather than hosting their own separate online streams. That pattern gives the gamescom slot a clear strategic logic. Fans and industry watchers will be listening for specifics: when the game might come out, what platforms it will run on, what game engine it uses, and whether the project's scope or direction has shifted since it was first announced.

What makes the gamescom invitation notable is not that a game studio is showing up at a convention. It is the specific framing of a franchise-wide conversation, delivered by the joint-CEO, at a moment when the studio's next major game has no release date and its most recent release is an expansion for an eleven-year-old game. The gap between those two facts is where the audience's attention will focus.

Gamescom 2026 takes place in late August in Cologne, Germany. The Witcher presentation, however it unfolds on the show floor or in a dedicated session, is now one of the event's most closely watched moments for the games industry. Whether CD Projekt uses it to narrow the release window for The Witcher 4, introduce new franchise plans, or simply stay visible during a quiet development period will become clear in the coming days.

For those following CD Projekt's technology choices, the practical stakes are simple. A release date or window would give middleware partners, platform holders, and the studio's investors something concrete to plan around. CD Projekt is building The Witcher 4 on Unreal Engine 5, a widely used game engine licensed from Epic Games, which marks a shift away from the studio's own in-house engine used for previous titles. A broader franchise roadmap would clarify how the recent expansion and other investments in older games fit into the studio's long-term plans.

In this author's view, even if no major news comes out of the appearance, it still serves as a signal that the studio considers The Witcher its most important property and is willing to send its joint-CEO to keep fans engaged during a quiet period.

The Bluesky post is brief by design. Its job is to build attendance and anticipation, not to share details. The details, if any, arrive at gamescom.