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Apple's First Smart Glasses Will Skip the Augmented Reality Screen

Martin HollowayPublished 5m ago3 min readBased on 1 source
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Apple's First Smart Glasses Will Skip the Augmented Reality Screen
Photo by Sameer on Unsplash

Apple's first smart glasses will not include augmented reality features, according to Bloomberg's Mark Gurman, as reported by The Verge.

Augmented reality, or AR, places digital images over what you see through the lens. Many smart glasses have been built around that idea. Apple's prototypes, codenamed N50, take a simpler route. They depend on a companion phone and are narrower in scope than the display-first wearables the category has known so far.

The software and chips match that plan. N50 prototypes run a stripped-down version of visionOS, the operating system behind Apple's Vision Pro headset. They use a new processor based on the chips in Apple's older smartwatches.

The glasses include Wi-Fi. That lets certain functions work outside third-party apps when the iPhone is not nearby. They are not fully independent, however. Many tasks still need an iPhone.

Audio is the most developed part. The glasses support phone calls, music playback and FaceTime audio. Apple employees have described the sound quality as industry-leading.

The charger is also specific. It uses a design similar to Apple's MagSafe, is flat and rectangular, and is roughly the size of a Tic Tac mint. It can be used while the glasses are still being worn.

On timing, Gurman reports that Apple will announce the glasses at WWDC, its developer conference, next June. Shipments would begin before the end of the year, about six months after the unveiling. Neither event has happened yet.

In my view, leaving out AR is the most revealing detail. A pair of glasses that hands its heavy computing to the iPhone, runs a trimmed system on a watch-class chip, and focuses on sound, calls and music is a deliberately limited device. It needs less battery, less powerful optics and less heat management. In exchange, it offers fewer features.

The broader context here is that an audio-first design that leans on the phone sits closer to ambient computing, the idea that technology fades into the background and helps without demanding your full attention, than to the headset model. Put simply, the glasses would work more like a hands-free extension of the phone than a separate computer.

The open question is how much value comes from the always-on functions that Wi-Fi enables outside apps, and how much from the apps Apple chooses to allow on top. The answer will shape whether the glasses become a new place for voice assistants, calls and media, or stay an accessory to the iPhone. That answer will come with the announcement and the first shipments.