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Microsoft Is Testing Two New Ideas for Xbox Game Pass and Used Games

Martin HollowayPublished 2w ago5 min readBased on 6 sources
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Microsoft Is Testing Two New Ideas for Xbox Game Pass and Used Games

Microsoft Is Testing Two New Ideas for Xbox Game Pass and Used Games

Microsoft is working on two experimental ideas for Xbox that could change how the company sells games and subscription services in different parts of the world: a version of Game Pass made specifically for China, and a way to convert physical game discs into digital copies that you own, according to reporting by Windows Central.

Right now, Microsoft runs Game Pass the same way nearly everywhere. These two projects would change that.

A Game Pass Tier Built for China

The first project, called "Project Saluki," would create a special Game Pass subscription designed for customers in China. This is important because China has strict rules about what games are allowed to be sold there. The government controls what kinds of content shows up in games — including violence, magical elements, and certain political themes.

Currently, some games on Game Pass work fine in the United States but cannot be sold or shown the same way in China. For example, The Witcher 3: Wild Hunt, which joined Game Pass in December 2019, has restrictions in China. So does Total War: Three Kingdoms, which joined in June 2022.

A China-only Game Pass would let Microsoft pick games that follow Chinese rules and offer them to Chinese players, while keeping the full library available everywhere else.

Converting Discs to Digital Copies

The second project, called "Project Positron," would let Xbox owners turn their physical game discs into digital copies. Think of it like converting a CD to an MP3 file — but for games.

If you own a physical disc and you want to play the game digitally instead, this system would let you do that. The system would check that you actually own the disc, then give you a digital version to keep.

This solves a real problem. Right now, some Xbox consoles only work with digital games — there is no disc drive. But many people still have physical game discs from years ago. This tool would let those people play their old games without needing a disc drive.

Why Microsoft Is Exploring These Ideas

The reason Microsoft is looking at these projects has to do with real obstacles the company faces in different markets. China is the world's largest gaming market by money spent, but companies from other countries find it difficult to operate there. The rules are strict and change frequently.

The disc-to-digital idea addresses a different issue: as the gaming industry shifts away from physical discs toward digital downloads, people who own physical games feel left behind. They want the convenience of digital play without losing the games they already bought.

We have seen this happen before in the music industry. When CDs gave way to digital downloads, companies like iTunes let people convert their CD collections to digital files. Later, services like Amazon Music automatically gave you digital versions of albums you bought on CD. The gaming industry has been slower to offer the same kind of solution.

What Still Needs to Happen

It is important to note that Microsoft has not officially announced either of these projects. They only exist in leaked documents that reporters have found. Companies develop many experimental ideas that never ship to actual customers, so there is no guarantee these will become real products.

For Project Saluki to work, game publishers would need to agree to release their games in China with restrictions. They would also need separate deals with Microsoft to do this.

For Project Positron to work, publishers would need to decide how they get paid when you convert a disc to digital. The original disc might have been sold years ago under different payment terms. Figuring out who gets paid what would be complicated.

Both projects would also fragment Microsoft's Xbox experience. Right now, the company treats Xbox players mostly the same no matter where they live. These experiments would change that, making support and updates more complex.

The broader picture here is that Microsoft is trying to adapt to different markets instead of using the exact same approach everywhere. This is a sign that a one-size-fits-all strategy for global gaming may not work as well as the company once thought. Whether these projects actually launch will depend on regulatory approval, whether publishers cooperate, and how many resources Microsoft decides to invest in them.