Sony Says It Has Enough Memory Chips for Every PS5 It Plans to Sell This Year

Sony has secured enough memory chips (RAM) to build all the PlayStation 5 consoles it expects to sell during its fiscal year 2026, which runs through April 2027. The company shared this in its Q1 FY2026 earnings report (Engadget).
The timing is notable. Grand Theft Auto 6, one of the most anticipated video games in years, is scheduled to launch on November 19. Big game releases often push people to buy new consoles, and Sony appears to be making sure it can meet that potential rush.
Memory chips have been a recurring bottleneck for console makers. Think of it like a car manufacturer making sure it has enough engines stockpiled before a new model generates a surge in customer interest. By confirming its RAM supply is locked in, Sony is telling investors it does not expect a parts shortage during a possible sales spike.
Sony sold 1.6 million PS5 consoles in Q1 FY2026, down from 2.5 million in the same quarter a year earlier. Cumulative PS5 shipments since launch now stand at 95.3 million units. Despite selling fewer consoles, Sony's gaming division posted a 37% year-over-year increase in profit, reaching 54.1 billion yen ($337 million) for the quarter. According to the earnings report, that profit was helped by US tariff refunds and favorable exchange rates (Engadget).
PlayStation's monthly active users reached 125 million in Q1 FY2026, up 2 million. The user base is still growing even as console sales decline, which means people who already own a PS5 are spending more time and money on the platform.
However, first-party game unit shipments dropped by 900,000 compared to the same quarter last year. The Engadget article, citing Kotaku, reports that Saros, a game from PlayStation Studio Housemarque, underperformed sales expectations (Engadget).
The broader context is mixed. Console sales are declining, first-party game shipments are down, and a first-party title missed its sales targets. But the active user base keeps growing, and GTA 6 could reverse the downward sales trend when it arrives in November.
The profit picture deserves a closer look. A 37% profit increase sounds impressive, but where that money came from matters. Tariff refunds are one-time events, and favorable exchange rates depend on currency markets, not on Sony's own business performance. Remove those, and the underlying picture is a division selling fewer consoles, shipping fewer first-party games, and adding users at a steady but modest pace. The profit growth is real, but its sources are not the kind that build on themselves over time.
The November 19 GTA 6 launch is the moment to watch. If it drives the sales surge Sony seems to be preparing for, the secured memory supply and full-year sales forecast will be justified. If it does not, Sony will need its 125 million monthly active users to keep revenue growing through games, services, and ongoing engagement.
The PS5 has reached 95.3 million units sold. At this point in a console's life cycle, hardware sales usually trend downward. Whether GTA 6 gives that trend a temporary boost, or whether Sony's gaming business has already shifted to earning most of its money from existing players rather than new console buyers, is what the rest of fiscal year 2026 will reveal.


