Namco's Cyber Cycles Races Home for the First Time After 31 Years in Arcades

A 1995 Namco arcade game that never left the coin-op floor is finally getting a home release. Cyber Cycles, a polygonal motorcycle racer from the early 3D era, arrives on modern consoles through Hamster Corporation's Arcade Archives series on Thursday, August 20. VGC
The release spans both generations of current hardware. On Nintendo Switch and PlayStation 4, the game arrives as a standard Arcade Archives title priced at US$14.99. On Switch 2, PlayStation 5, and Xbox Series X/S, it launches as an Arcade Archives 2 release — Hamster's enhanced line for newer consoles — at US$16.99. Players who buy the US$14.99 version on PS4 or Switch can upgrade to the corresponding Arcade Archives 2 edition on PS5 or Switch 2 for US$2.99.
The Arcade Archives 2 version adds a Time Attack mode and VRR support, which syncs a display's refresh rate with the game's frame output for smoother visuals. It also supports split-screen multiplayer for two to four players — a feature that lets friends race each other on a single screen, much as arcade cabinets once allowed side by side.
Cyber Cycles originally hit arcades in 1995, running on Namco's System 22 hardware — a dedicated arcade platform the company used for some of its earliest 3D titles. Players choose from three motorcycles, with two more to unlock, and race across two circuits: Green Hill and Neo Yokohama. It is the ninth Namco System 22 or Super System 22 game to reach the Arcade Archives line, joining a catalogue that has been gradually bringing the publisher's 1990s arcade output to home devices.
For a game that spent three decades exclusive to physical arcade cabinets, the jump to living-room hardware puts it in reach of an entirely new audience — one that never needed a pocketful of coins to play.


