Entertainment

GTA 6 Will Let You Throw Dog Poop at People — and Pet the Dogs First

Vince MaglayaPublished 8h ago3 min readBased on 2 sources
GTA 6 Will Let You Throw Dog Poop at People — and Pet the Dogs First
Image by sulox32 from Pixabay

Grand Theft Auto 6 will let players pick up dog poop and throw it at people, according to details shared by YouTuber TGG after a visit to developer Rockstar North's offices. GameSpot reported the mechanic on 28 August 2026.

TGG, who visited Rockstar North and spoke with the development team, described how the interaction works: you wait for a character walking a dog to scoop the waste into a doggie bag, then hit that person so they drop the bag, pick it up, and throw it at someone else. It is, in the language of games, an emergent interaction — a chain of small actions the player chains together rather than a scripted cutscene.

The dog waste mechanic is one of several animal-related details to surface from TGG's studio visit. Players will also be able to pet dogs or scold them, suggesting the animals are more than ambient decoration in the game's open world.

Beyond the dogs, TGG reported that Rockstar told him the GTA 6 map is twice the size of GTA 5's map — which already covered a sprawling fictional version of Los Santos and surrounding countryside. BBC News reported this claim on 27 August.

GTA 6 is also expected to feature an honour system similar to the one in Rockstar's Red Dead Redemption 2, where the game tracks how violent the player is and reacts accordingly. In that earlier title, a hidden "honour" score shifted how non-player characters responded to the protagonist — friendlier if the player restrained themselves, colder if they did not. GTA 6's version would bring that moral accounting to a modern setting.

GTA 6 launches on 19 November for PlayStation 5 and Xbox Series X|S. It is the first new mainline Grand Theft Auto since GTA 5 in 2013, a gap of thirteen years.

For fans, the poop-throwing detail is less about the gag itself and more about what it signals: a world granular enough that waste pickup, bag theft, and impromptu projectile combat can all interact without a script. Rockstar's open worlds have long traded on that kind of density — the sense that any two systems might collide if the player pushes them together. A doggie bag as a weapon is absurd, yes. It is also a small proof that the studio is still building for that kind of player-driven chaos.

Whether the honour system tempers the mischief or simply tracks it remains to be seen — but for a game whose predecessor let players skydive onto moving trains, moral consequences may be the last thing on anyone's mind.