Entertainment

Bethesda never wanted an Elder Scrolls: New Vegas

Vince MaglayaPublished 2w ago2 min readBased on 1 source
Bethesda never wanted an Elder Scrolls: New Vegas
Photo by Vbrunophotog / CC BY-SA 4.0

Bethesda never wanted an outsider to make The Elder Scrolls.

Kurt Kuhlmann, a lead developer on Skyrim and the series' former loremaster, says the studio never considered handing the fantasy series to another team for a spin-off in the mould of Fallout: New Vegas. He described the idea as simply never discussed. The series stayed in-house by choice.

A spin-off, in games terms, is a side story set in the same world but often built by a different team. That never happened here.

Kuhlmann left Bethesda in 2023 after years shaping its fantasy universe. He spoke about the decision on the FRVR podcast, as reported by Eurogamer. A loremaster is the person who keeps a fictional world consistent, from its history to its names to its rules. Kuhlmann held that job for The Elder Scrolls, the fantasy series best known to many players through Skyrim.

He pointed to Todd Howard, the head of Bethesda Game Studios. Howard is very protective of The Elder Scrolls, Kuhlmann said. That care set the tone. No outside pitch could move forward without his blessing.

The shadow of Fallout: New Vegas loomed large. Obsidian developed that game, a spin-off that used Bethesda's Fallout foundations to tell its own story in the same post-nuclear world. Players still argue over its place in the series. The result was a lasting fan debate over whether Bethesda or Obsidian made the better Fallout games. Kuhlmann said Bethesda had no wish to spark that kind of split over its fantasy favourite.

There was also less need to look outside. Kuhlmann said The Elder Scrolls Online eased the pressure by providing ongoing new Elder Scrolls content. The multiplayer online game, set in the same world, kept fresh stories coming between major releases. With that outlet running, Bethesda felt no push to commission a separate spin-off.

What makes this stand out is the contrast with Fallout. One series was shared. The other was not.

For players, this helps explain the quiet between big Elder Scrolls releases. No help was coming from another studio. It was always going to be Bethesda or nothing.