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Star Wars: Galactic Racer Launches Oct. 6 With Tour-Based Campaign and 12-Player Racing

Martin HollowayPublished 2d ago3 min readBased on 9 sources
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Star Wars: Galactic Racer Launches Oct. 6 With Tour-Based Campaign and 12-Player Racing
Photo by Ben A on Unsplash

Star Wars: Galactic Racer launches worldwide on October 6, 2026, for PlayStation 5, Xbox Series X|S and PC. StarWars.com

Secret Mode is the publisher, with support listed for 1 to 12 players. Secret Mode The developer is Fuse Games, a relatively new studio that includes former Criterion Games staff linked to Need for Speed, Burnout and Star Wars Battlefront. The Verge The release includes Campaign, Scenario and Arcade modes.

The campaign follows Shade, a cargo pilot who enters the underground Galactic League to challenge champion Kestar Bool. The League is described as an unsanctioned competition from the lawless Outer Rim. StarWars.com

The campaign uses a roguelike structure, where each attempt resets and plays out differently. Each attempt is called a tour, like working through a tournament bracket that changes each time. A tour starts with a vehicle choice and perks, small bonuses or abilities, then moves across a branching map with rewards after each race. Between races, Shade continues on foot to speak with characters and apply upgrades.

Podracers do not appear at the start. Players use other vehicles first and unlock the podracer partway through the campaign. The full vehicle set covers podracers, skim speeders, speeder bikes and landspeeders. Races run across a small group of planets including Jakku, the desert planet introduced in The Force Awakens.

That wait will be familiar to longtime fans. The review notes its author first saw The Phantom Menace at age 10 and wanted to pilot a podracer, a wish fulfilled in Galactic Racer. The film point of comparison is the Tatooine sequence where racers cross rough terrain as Anakin Skywalker wins from the back of the pack. IGN has described the project as a high-speed roguelite racer, a term for fast racing built around repeated, varied runs. IGN Its Official Podracers Trailer invites players to take the controls of the Podracer. IGN

StarWars.com is handling the buildup with trailers on the League and rivalries, a story trailer, a gameplay trailer, a vehicle guide, and an interview on returning to Jakku this October. IGN published an early preview titled Star Wars: Galactic Racer – The First Preview.

In my view, the tour loop is the design to watch. Arcade racing has usually rewarded mastery through repetition of fixed tracks and tuning. A branching map with perks and per-race rewards changes the skill under test to route planning and adjusting equipment across a run, not only lap execution. That could make a 12-player field less predictable, while placing more demand on balance across four vehicle classes with different handling.

The broader context here is the choice to hold back the podracer. Licensed games usually lead with the most recognizable vehicle, and Fuse is doing the opposite. New players learn the systems in slower, more forgiving machines before they get the fastest and loosest option. I recognize that pull from watching my own kids choose vehicles before they cared about story. If the progression works, the podracer will feel earned rather than assumed, which gives the campaign a clearer arc than a simple series of cups and gives multiplayer a steady way to teach tracks before speed takes over.