Technology

Batomon Showdown Brings Async Monster Battles to Mobile and PC

Martin HollowayPublished 16m ago3 min readBased on 6 sources
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Batomon Showdown Brings Async Monster Battles to Mobile and PC
Image by kaboompics from Pixabay

Batomon Showdown from Berrymint costs $6 on Android and $15 on PC via Steam. The core game is the same on both platforms. Engadget

It is a monster-taming asynchronous PvP autobattler, described as Pokémon meets Super Auto Pets. You collect creatures and field a squad, then battles resolve on their own without direct input.

How it plays

Each run starts with a choice of one of three trainers. Each trainer gives the squad a passive trait, a bonus that stays active for that run.

Collection centers on hundreds of Batomon to discover and battle. They include rarities such as common, uncommon and legendary, and types such as fire, toxic, flying and rock. Kotaku

The shop will feel familiar if you have played autobattlers. Buying three copies of the same creature merges them into a leveled-up version and grants a trinket, a small bonus item.

Faction synergy adds a second layer. Fielding multiple monsters from the same faction can combine to boost attacks or defenses. Strength comes from composition, not only individual stats.

Where to find it

On PC the build is listed under Steam app ID 4557380, with Android coverage on mobile. IGN lists the publisher as berrymint and lists Online Versus Multiplayer as a feature. IGN The official announcement trailer was released on April 1, 2026.

Steam also carries a Batomon Showdown Supporter Pack for $4.99. It requires the base game on Steam in order to play. Steam

Demo Patch 0.5.0 added a stats screen at the end of battles. It shows damage and statuses contributed by each monster.

The broader context here is why asynchronous PvP, where you meet stored copies of other players' squads instead of playing live, fits this kind of game. Players build on their own schedule and queues stay short because servers store lineups rather than live matches. The tradeoff is less bluffing and mid-fight adjustment, so depth has to come from draft, positioning and synergy thresholds.

Looking at what this means for buildcraft, three levers stack together. Trainer passives set direction, three-copy merges reward commitment to one line, and faction bonuses reward breadth within that line. Trinkets on merge add variation to an otherwise linear power jump, and the stats screen lets players test whether a toxic or flying package delivered.

In my view, the pricing is worth watching. Six dollars on mobile avoids free-to-play collection habits without copying that monetization, while $15 on Steam sits in impulse-buy range for PC autobattlers. If run variety holds, that setup favors trying new squads over grinding one squad, which gives the genre more room to breathe.