Xbox launches Xbox Labs to track AI mods and ports

Xbox has formed a new research group called Xbox Labs to respond to a surge in AI-assisted mods and ports.
Chief executive Asha Sharma announced the unit in a note to staff on Tuesday, 13 October. The move was reported by Video Games Chronicle.
Xbox Labs is described as a small group of game makers, engineers and scientists. Its job is to turn emerging ideas into things players and developers can experience.
Sharma has asked Scott Van Vliet, Xbox's chief technology officer, to lead it.
The reason is speed. Sharma said the explosion of AI-powered mods has changed assumptions about what is possible. The job is practical.
In recent weeks, she wrote, games have been rapidly decompiled and rebuilt to run on hardware they were never designed to support. Decompiled here means taken apart back into readable code, then recompiled for a new system.
She pointed to two examples. Windows PC builds translated to run on Apple Silicon, Apple's own family of chips, or ported to run inside a browser through WebAssembly and WebGPU, tools that let heavy software run on the web without a full install.
Sharma also put Xbox play time in stark terms. She said people spend more than 72 billion hours a year playing Xbox games. That is roughly five times the estimated time spent writing code worldwide.
Sharma was named executive vice-president and chief executive of Microsoft Gaming on 20 February 2026, according to Microsoft. She has since discussed platform strategy, gaming innovation and the importance of the console with Bloomberg's Emily Chang.
Separately, Sharma reportedly told staff that Xbox "will not survive" without new intellectual property, meaning wholly new franchises rather than sequels, according to PC Gamer.
What makes this stand out is the focus. For players, this means Xbox is watching the modders and port-makers closely, not just its own studios. If a fan project can move a PC game to a phone browser in days, the platform holder wants to learn from it.


