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Microsoft's Next Xbox Plan: Handheld in 2027, Console in 2028

Martin HollowayPublished 30m ago4 min readBased on 6 sources
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Microsoft's Next Xbox Plan: Handheld in 2027, Console in 2028
source:xbox.com

Microsoft is planning to launch a next-generation Xbox handheld for the 2027 holiday season, followed by its next-generation console in the 2028 holiday season. The dates come from a Fortune report published on Oct. 20, 2026, as summarized by The Verge on the same day. The console carries the codename Project Helix. Xbox chief executive Asha Sharma has described Project Helix as a "family of devices." Fortune

Developers would get hardware well before retail. Microsoft plans to send an early version of its next console to game developers in 2027. Xbox has confirmed it is deep in development on Project Helix and discussed the program in a keynote at the 2026 Game Developers Conference. Bloomberg

Project Helix is designed to play both Xbox console games and PC games. Xbox stated that compatibility goal when it confirmed the program in March 2026. Xbox also said it is building its next-generation lineup across console, handheld, PC, cloud, and accessories. Its developer platform supports distribution across Xbox consoles and handhelds, Xbox for PC and Windows, and cloud gaming.

A staggered hardware rollout

The Fortune report cited by The Verge does not specify whether the handheld would be built by Microsoft or by a manufacturer such as Asus. The report leaves that manufacturing question open.

One public example so far is the Xbox Ally devices, built with Asus. They ran a modified version of Windows 11 with an Xbox mode enabled, which makes Windows act more like a console menu. That shows one way to combine Windows with a console-style interface. It does not confirm the manufacturing approach for the 2027 device.

On silicon, meaning the chips inside the machines, Microsoft and AMD announced a strategic multi-year partnership to develop a portfolio of devices including Microsoft's next-generation Xbox console. The agreement covers more than a single box. It aligns with Xbox statements about building across console, handheld, PC, cloud, and accessories rather than a single generational refresh. The Verge

Cost is an open variable. Microsoft is currently projecting that the Project Helix console could cost consumers between $1,200 and $1,800 unless Microsoft subsidizes the hardware cost, in effect selling at a loss to lower the shelf price. That range was reported as an internal projection, not a retail price announcement. The subsidy decision would determine how much of the manufacturing cost reaches the buyer.

Software control shifts to Xbox

Microsoft's Windows and Xbox teams have reportedly clashed over software for the next-generation Xbox, with Xbox now controlling the software direction for Helix. That ownership has practical effects for developers. It shapes programming interfaces, or APIs, driver models, store policy, and update cadence.

The goal of playing both console and PC games explains much of the work. Console games go through strict certification, while PC games expect broad Windows compatibility. The system must also handle different input models, from controllers to keyboard and mouse, and scale performance from a battery-powered handheld up to a living-room console. The Xbox Ally hardware, running a modified Windows 11 with an Xbox mode, was an early public test. A full Helix software stack would need to go further, with consistent identity, game licenses, and save synchronization across console, handheld, PC, and cloud. Xbox developer documentation already frames distribution across those endpoints as a single platform proposition.

Game Pass and staffing under pressure

Xbox is reportedly considering Game Pass add-ons for console-only games, cloud gaming, and multiplayer. That structure would unbundle capabilities that were previously packaged together. Xbox dropped future Call of Duty titles from day-one availability on Game Pass while lowering subscription prices.

Separately, Sharma is reportedly planning a round of Xbox layoffs in October 2026, followed by additional rounds in November 2026 and January. The report does not detail affected groups. That timing would overlap the period when early Helix hardware is being prepared for developers in 2027.

The broader context here is convergence of previously separate release vehicles. Console, handheld, PC, and cloud were once distinct targets with distinct certification paths. Xbox is describing them as one lineup with shared distribution, shared silicon work with AMD, and a single software owner. I saw a version of that shift at home when my kids started treating a handheld as the main screen and the television-attached box as the shared option, expecting saves, friends lists, and purchases to carry over.

Looking at what this means for developers and platform operators, the dates create a near-term planning window. Early console hardware in 2027 gives studios time to profile performance across handheld and high-end console targets before a 2028 launch. Together, removing day-one access for a high-cost franchise like Call of Duty while cutting base prices and testing paid add-ons for specific access modes changes both incentives to subscribe and revenue per user. Those details are still reported plans, not finalized tiers. In my view, the unresolved questions are commercial rather than conceptual: retail pricing after any subsidy, final Game Pass packaging, and the division of manufacturing responsibility for the handheld. If the reported schedule holds, a handheld in 2027 tests portability, battery life, and Windows-derived system software at scale, while a console in 2028 tests willingness to pay at PC-like price points. Both extend the same library across more screens.