Entertainment

Bandai Namco Studios Credited on Switch 2's Ocarina of Time

Vince MaglayaPublished 2m ago2 min readBased on 3 sources
Bandai Namco Studios Credited on Switch 2's Ocarina of Time
source:bandainamcostudios.com

Bandai Namco Studios says it partially produced The Legend of Zelda: Ocarina of Time, a Nintendo Switch 2 game that Nintendo released on 5 November 2026. The studio lists the game on its official product page, where it also gives the release year as 2026.

Nintendo makes the game, and the studio's part was in the visual work. According to a Eurogamer report published on 9 November 2026, Bandai Namco Studios was commissioned to create visual assets and artwork. That covers characters, environments, animations, cutscenes and user interface elements, the menus and on-screen displays players use while they play.

The report also names Monolith Soft as a second support studio. Both companies received special thanks in the game's credits. Support studios help a lead developer finish a game without owning it, and their names usually appear near the end of the credits list.

Bandai Namco Studios has a track record with Nintendo beyond this title. The Eurogamer report says the studio worked with Nintendo as a co-developer, a partner that helps build a game alongside the lead team, on Metroid Prime 4. It also lists the studio as a co-developer on two other Switch 2 titles from Nintendo, Mario Kart World and Splatoon Raiders.

Games like these are often made by many teams in different cities. A studio's credit can be a small line in a long list, but it reflects months of artists and animators building the parts players see on screen. Credits are how studios say who did that work.

The original Ocarina of Time arrived on the Nintendo 64 in 1998. This new Switch 2 release is the version players can buy now. Nintendo has not, in the material cited here, set out the price of the game in the same report, so readers looking for pricing should check Nintendo's own store listings.