Zach Cregger's Resident Evil Film: A Side Story Set Near the Games' Events

The latest trailer for Zach Cregger's Resident Evil film arrived online this week, giving the fullest look yet at an original story set on the edges of Capcom's Resident Evil 2 game. The film reaches theaters September 18, 2026, distributed domestically by Sony Pictures and produced by Columbia Pictures with involvement from PlayStation Productions (Variety; PlayStation Blog).
The protagonist is Bryan, a medical courier played by Austin Abrams, who accepts a risky delivery job outside Raccoon City and ends up fighting to survive in a seemingly abandoned farmhouse (Engadget). The story runs parallel to the events of Resident Evil 2 rather than retelling them, which lets Cregger draw on the franchise's familiar imagery without being locked into a scene-for-scene remake of any single game's plot.
Cregger, who previously directed Weapons, first showed footage at CinemaCon in April 2026 (The Hollywood Reporter). Since then, Sony's marketing has moved through a teaser in late May, an "Official Trailer #2," and the current trailer now on YouTube at https://www.youtube.com/watch?v=mNd1gb19A-c (Engadget). A teaser trailer hosted at https://www.youtube.com/watch?v=SJPu1spHqfk appeared in May, followed by Official Trailer #2 at https://www.youtube.com/watch?v=XKOVrTqXncw.
The newest trailer layers in Easter eggs that anyone who has played the games will catch immediately: a typewriter (the franchise's long-standing save-point mechanic), a box of shotgun shells, and a medical pack (Engadget). These are small, deliberate gestures toward a fanbase that examines trailers frame by frame, and they signal that Cregger's team is fluent in the source material's grammar rather than simply licensing the franchise name for recognition.
The structural choice stands out. Rather than building the story around established characters like Leon Kennedy or Claire Redfield, the film centers on an ordinary courier thrust into extraordinary circumstances. That is a familiar horror convention, but it also gives the film room to operate inside the Resident Evil universe without competing directly with the games' own narrative beats or the audience's existing attachments to particular characters.
Whether that approach pays off commercially and creatively is a question for September. What is already visible from the marketing is a production that understands its source material well enough to scatter meaningful references into a trailer, while betting that a side-story format can carry a theatrical feature. The Resident Evil franchise has sustained multiple film iterations over the past two decades with varying degrees of fidelity to the games, and Cregger's version appears to be aiming for a middle ground that respects the lore without being constrained by it.


