Capcom Says 90 Percent of Its Game Sales Are Now Digital, Unfazed by PlayStation's Disc-Free Future

Capcom revealed that approximately 90 percent of its unit sales are digital, according to its latest quarterly earnings report. The figure emerged during a question-and-answer session with securities analysts and institutional investors, where one participant asked about the impact of the shrinking physical game market in the medium to long term. Capcom's response: it does not anticipate a significant impact on its operations as PlayStation moves toward an all-digital future by 2028 (Eurogamer).
For context, "digital sales" means copies bought through online storefronts like the PlayStation Store, Nintendo eShop, Xbox Store or Steam, rather than a boxed disc or cartridge from a shop. When nearly all of a publisher's customers are already buying that way, a platform dropping the disc drive shifts the landscape less than it might seem — at least for a company already positioned there.
Capcom shared the figure in the Q&A portion of its Q1 FY2026 earnings presentation, covering the fiscal year ending 31 March 2026. The company's investor-relations page publishes presentation materials, speaker summaries and Q&A transcripts to ensure fair disclosure to shareholders worldwide. Earnings calls are held quarterly, with a fuller presentation following the fiscal year-end announcement.
The digital sales number sits within a broader strategy Capcom has outlined in its earnings materials: data-driven marketing paired with a long-term aim of 100 million annual unit sales. The company's Digital Contents business — its gaming segment — contributed to earnings during the fiscal year, according to Capcom's consolidated financial results document.
Capcom's comfort with an all-digital future is perhaps unsurprising. The publisher behind franchises including Resident Evil, Monster Hunter and Street Fighter has leaned into PC and digital console sales for years. Its digital share has climbed steadily, making the 90 percent figure less a sudden pivot than a milestone along a road the company was already travelling.
What gives the number wider weight is the company saying it out loud. When a major Japanese publisher tells investors that the declining physical market barely registers on its risk radar, other publishers and retailers may read that as a signal. Disc-based retail still has its champions — Nintendo's hybrid model and collector-oriented releases among them — but Capcom's disclosure puts a hard figure on a trend the industry has watched accelerate.
For players, the practical effects are quieter. Digital purchases mean instant access, no stock shortages and no reselling a copy when finished — the trade-offs are familiar to anyone who has already gone disc-free. What changes is the signal from the publishing side: when nine in ten sales already bypass the disc, the disc's retirement stops being a crisis and starts being a footnote.


