Itch.io Bundle for Laid-Off Game Developers Nears $200,000

A charity bundle on the indie games platform Itch.io has raised more than $163,000 for laid-off game developers, with the total climbing toward $200,000 as of August 6, 2026 (GameSpot).
The Game Industry Hardship Fund bundle offers 127 games from 109 creators for a minimum price of US$10 — a package the bundle page values at roughly US$1,018 at normal prices, a 99% discount (itch.io). More than 11,000 people have contributed so far, with an average payment of US$14.00. One buyer gave US$5,000 (GameSpot).
Brandon Sheffield, director of the independent studio Necrosoft Games, announced the bundle on Bluesky on July 30, 2026, saying he created it in response to the unprecedented number of game developers losing their jobs that year (Sheffield on Bluesky). The fund is managed by United Videogame Workers — UVW, a union local organised as Local 9433 of the Communication Workers of America and registered as a 501(c)(5) non-profit (itch.io). Itch.io's own Bluesky account promoted the bundle on August 4 (itch.io on Bluesky).
The bundle's description cites a report that 33% of the games industry lost their jobs in the last two years, and points to recent layoffs at Microsoft and Ubisoft as the kind of cuts the fund aims to cushion (itch.io). The games industry has seen waves of redundancies across publishers and studios since 2024, from major platform holders to small independent teams.
All proceeds go to the hardship fund, which helps individual developers — not companies — who are out of work or under-employed pay for everyday costs: food, healthcare, rent, and moving expenses. The fund is open to developers in the United States and Canada, with applications reviewed and money distributed by the union (GameSpot; itch.io). One recipient has already been helped: the Bethesda Game Studios union, OneBGS, said the fund covered a member's moving expenses so they could return home after being laid off (OneBGS on Bluesky).
The bundle closes on August 13, 2026 (GameSpot). After that, developers in North America who have lost work can still apply directly to the fund through United Videogame Workers.
What stands out is the gap the fund fills. Company severance packages, when they exist, rarely stretch far enough to cover relocation or a health insurance gap. This bundle turns a games purchase — the kind many players make without thinking — into direct, individual assistance, administered by people inside the industry who know what losing a games job looks like.


