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A New Saw Video Game Is Coming — Here's What You Need to Know

Martin HollowayPublished 7d ago5 min read
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A New Saw Video Game Is Coming — Here's What You Need to Know

A New Saw Video Game Is Coming — Here's What You Need to Know

A new video game set in the Saw horror franchise was announced at Summer Game Fest. It's called Saw: Genesis, and it's being made by three Polish video game studios: Bloober Team, Broken Mirror Games, and Anshar Studios. Lionsgate, the company that owns the Saw films, is publishing it. If you're interested in trying it early, you can sign up for a closed alpha test at sawgenesisgame.com.

What Kind of Game Is It?

Saw: Genesis is built around a multiplayer format called 3v1 — that means three players on one team facing off against one powerful player on the other. Think of it like a survival game where the odds are stacked against the trio, but they work together to stay alive or complete tasks while the single opponent tries to stop them.

This format has proven popular in horror games over the past decade. Games like Dead by Daylight (which has been around since 2015) made this style of play a hit. The appeal is straightforward: the imbalance creates tension in a way that evenly matched teams don't quite manage.

The game is set roughly a hundred years before the events of the Saw films. This choice gives the developers freedom to create new traps and characters without having to fit everything into the existing film storyline, which by now has become quite complicated across eleven movies.

Why These Studios, and Why Now?

Bloober Team, based in Kraków, Poland, is the headliner here. The studio recently made a well-regarded remake of Silent Hill 2, a famous horror game from the early 2000s. That project restored Bloober's reputation after some earlier games that didn't land as well. Bringing them on signals that Lionsgate wanted studios with real horror expertise, not just whoever was available.

Broken Mirror Games and Anshar Studios are smaller names, but they're also based in Poland. This reflects a real trend: Polish cities like Warsaw and Kraków have become major hubs for video game development in Europe, with studios collaborating across different projects.

The Commercial Strategy Behind It

Here's the broader context: Lionsgate owns a lot of horror IP, and licensing those properties into games has become a reliable business model. Dead by Daylight proved that horror franchises can sustain long-term player engagement in the 3v1 format if the game keeps getting updates and new content.

The risk, however, is real. Back in 2017, a Friday the 13th game launched in the same style and initially dominated its corner of the market. But legal disputes over the film rights froze all content updates, and the game stalled. The industry's takeaway wasn't that licensed horror games don't work — it was that live-service games can't survive if new content stops coming. Using three studios instead of one might help Saw: Genesis push out updates faster, though whether that actually happens in practice remains to be seen.

What Makes This Game Mechanically Interesting?

This is worth watching as the game develops. The Saw franchise is all about traps — elaborate, engineered scenarios designed to trap people. If the game captures that feeling — letting the antagonist set and control traps rather than just chasing survivors directly — it could feel genuinely different from Dead by Daylight, where the killer hunts you in a more straightforward way.

But here's the thing: IP alone doesn't keep people playing games long-term. The Saw name might get people to download the game and try it. What keeps them coming back is whether the actual mechanics are fun and rewarding. The studios haven't revealed much detail about how the game actually plays yet, so that's still an open question.

What Happens Next?

The closed alpha sign-up suggests the game is far enough along for outside testing. These early tests serve two purposes: they help the developers find bugs and balance problems, and they build hype and community interest before an official release.

No release date, platform, or pricing model has been announced yet. We don't know if it will come to PC, PlayStation, Xbox, or all of them. We don't know if it will cost money upfront or be free-to-play with optional purchases. For a project this early and involving multiple studios, that's normal — these decisions typically come later.

The real test will come once people actually play it. If Saw: Genesis can feel mechanically distinct — if it captures what makes Saw special rather than just borrowing the name — then it has a shot at carving out its own audience. Until then, it's a promising project in a genre that has already proven it works.