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Marvel Tōkon: Fighting Souls PC Players Find Strange Fixes as Arc System Works Promises Patches

Vince MaglayaPublished 4d ago3 min readBased on 4 sources
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Marvel Tōkon: Fighting Souls PC Players Find Strange Fixes as Arc System Works Promises Patches
Image by Setupx3D from Pixabay

Marvel Tōkon: Fighting Souls, the new fighting game from Arc System Works, launched on PC with stuttering, online matchmaking problems and heavy CPU strain — and players have spent opening week tracking down fixes that range from sensible to outright bizarre.

The developer has acknowledged the issues. On 7 August 2026, Arc System Works confirmed it was investigating reports of poor performance and said the problems would be fixed (IGN). The game's Steam reviews sat at "mixed" at the time. On the official Marvel Tōkon Discord server, the studio went further: PC performance fixes are coming, including reduced lag and fixes for frame drops (Eurogamer).

For players dealing with the rougher edges, community workarounds have filled the gap. One of the strangest: selecting the "set graphics automatically" option reportedly improved performance for some players beyond what they got from manually dialling settings to their lowest — the opposite of what most PC gamers expect (Eurogamer). Another tip circulating among players: keeping the Epic Games Store running in the background appeared to clear up lag for some, though not everyone saw the benefit.

A Reddit user named KineticNinja suggested capping the frame rate at 60 FPS manually — using tools like RivaTuner, the Nvidia App, Nvidia Control Panel or AMD software — to address frame pacing spikes that hit every 30 frames (Eurogamer). Frame pacing refers to how evenly spaced each rendered frame is; uneven spacing produces visible stutter even when the average frame rate looks fine.

The technical complaints are wide-ranging. Eurogamer reported on 7 August 2026 that PC players were experiencing stuttering, netcode issues — netcode being the behind-the-scenes software that handles online connections — and difficulty holding a steady 60 frames per second (Eurogamer). GosuGamers separately noted persistent micro-stutters among the complaints driving the game's mixed Steam ratings (GosuGamers).

Beyond performance, the PC version requires a PlayStation Network account — a mandate that drew additional player complaints and factored into Arc System Works' decision to publicly respond (IGN). Sony's PSN requirement on PC titles has been a recurring flashpoint since it was introduced across the publisher's PC ports, and Tōkon is the latest to inherit the friction.

Arc System Works has not yet dated the performance patch. The studio's Discord message commits to fixing lag and frame drops but gives no specific timeline, leaving PC players to rely on community fixes in the meantime.

For a fighting game, smooth performance is not a luxury. Frame-perfect inputs — the timing window for executing moves — depend on consistent rendering. Any stutter or frame spike can disrupt combos, block timing and online matches, which is why the genre's player base tends to be especially vocal about technical issues at launch.