Entertainment

Star Wars: Zero Company Launches to Strong Reviews, Developer Already Eyeing More Licensed Games

Vince MaglayaPublished 2d ago3 min readBased on 11 sources
Star Wars: Zero Company Launches to Strong Reviews, Developer Already Eyeing More Licensed Games
source:ea.com

Star Wars: Zero Company launched on 27 August 2026 for PlayStation 5, Xbox Series X/S, and PC, and its developer is already talking about what comes next. The turn-based tactics game — where players command an elite squad through high-stakes battles — has landed a Metacritic score of 86, placing it among the best-reviewed Star Wars games ever made. (VGC)

That score puts Zero Company above or on par with every Star Wars title to date, with only four classics ahead of it: 2002's Jedi Knight 2 (89), 2001's Rogue Leader (90), 1997's Jedi Knight (91), and 2003's Knights of the Old Republic (94). It is rarified company for a studio whose first game this is.

Bit Reactor founder and game director Greg Foerstch told VGC on launch day that the studio "would love" to keep making Star Wars games. He confirmed his next project will probably be another licensed game — one built on an existing IP — though he stopped short of naming it. Foerstch also said he received "a lot" of warm messages from Lucasfilm and publisher Electronic Arts after the reviews came in.

Foerstch's path to this moment is unusual. He left Firaxis — the studio behind the strategy series XCOM — four years before Zero Company's release to start Bit Reactor. Zero Company is an XCOM-inspired strategy game, meaning players take turns moving soldiers across a grid, positioning for cover, and deciding when to risk an attack. The 30-to-40-hour single-player campaign is set in the twilight of the Clone Wars, the galactic conflict that forms the backbone of the Star Wars prequel era. There is no New Game Plus mode. (PC Gamer)

The game was written by Aaron Contreras, who previously worked on the Star Wars Jedi games. Voice actor Dee Bradley Baker, known to Star Wars fans for his clone trooper roles, returns to reprise his iconic part. (VGC)

Not everything landed cleanly. Foerstch acknowledged player complaints about technical issues and said Bit Reactor aims to resolve them. He was noncommittal when asked about post-launch plans — additional content or updates beyond fixes — leaving that question open for now.

For a strategy game in a franchise better known for lightsaber action, an 86 Metacritic score is a notable result. It also gives Electronic Arts, which published the game, a credible foothold in a genre that Star Wars has rarely explored at this production level. Whether Foerstch's wish to return to the galaxy far, far away becomes a formal plan is, for now, just a developer's stated enthusiasm on launch day.