Red Dead 2 actor recorded Arthur's coughs with a real cold

Arthur Morgan's harshest coughs were real phlegm. Roger Clark, who portrayed Morgan in Red Dead Redemption 2, has said he recorded some of the outlaw's tuberculosis coughs while he was suffering with a cold.
The illness, a lung infection that causes persistent coughing, is a key part of Morgan's story. Clark's character coughs frequently as the condition takes hold.
Clark described the approach in comments reported on 14 September 2026. The most severe coughing was saved for the end of a recording day. By that point his voice was already tired and hoarse from hours of dialogue. That roughness did much of the work.
If he had a cold at the time, he used it. Clark said he captured genuine phlegm sounds rather than acting every rasp from scratch. He planned the sessions that way. It kept the sound natural and spared his throat during the earlier part of the day.
The performance was built slowly. Clark's voice-capture work, the studio recording of spoken lines and other vocal sounds, was spread over five years. That long schedule meant small vocal moments could be placed where they would be easiest to perform. Heavy coughing did not open a session; it closed one.
The idea will be familiar to anyone who has ever recorded voice notes with a sore throat. A hoarse voice sits lower. It breaks sooner.
It carries texture without pushing. For an actor facing repeated shouts and coughs, that texture is useful. It also explains why Clark wanted the day's other dialogue finished first.
Colds do something similar. Congestion adds weight. Breathing gets noisier.
Phlegm adds a rattle that is hard to fake convincingly take after take. Clark's account suggests he simply let the microphone hear what was already there.
Doing it was "not as bad as you'd think," Clark said, according to GameSpot. Short bursts helped. Rest helped. Saving the hardest sounds for last helped most of all.
The role became a fan favourite. Clark won Best Performance for Morgan at The Game Awards, the industry's annual awards show, in 2018. Red Dead Redemption 2 has since sold more than 87 million copies, according to GameSpot.
What makes this stand out is how ordinary the trick was. There was no software and no studio effect, just timing, a worn voice and a cold put to good use. For players, this means one of the game's most uncomfortable sounds came from one of its simplest decisions.


