Entertainment

Last of Us director apologises to God of War Laufey team over 'boring' AAA remark

Vince MaglayaPublished 3d ago2 min readBased on 1 source
Last of Us director apologises to God of War Laufey team over 'boring' AAA remark
Photo by AnnaTheRed / CC BY 2.0

Bruce Straley has apologised to the team making God of War Laufey at Sony's Santa Monica Studio after holding up their game while calling big-budget experiences boring. He said his comments had been taken out of context and turned into clickbait.

Straley knows this corner of games from the inside. He spent 18 years at Naughty Dog. He started as co-art director on Uncharted, helping to set how the game looked, then directed Uncharted 2 and Uncharted 4. He went on to direct The Last of Us and its Left Behind add-on, a shorter downloadable story sold separately.

A game director leads creative decisions across design, story and performance. That history is why his criticism travelled quickly.

The row began with an interview with Edge magazine. Straley said the verbs and experiences on offer in the triple-A space — industry shorthand for expensive games built by very large teams — are boring. Verbs here means the basic actions a player repeats: run, climb, shoot, craft.

He used Laufey as his example. Every pixel was mindblowing, he said, but he was not excited by what the player does in the game, according to Video Games Chronicle. He named a name. That line travelled fast.

Straley responded on X, the social platform formerly called Twitter, with an apology aimed directly at the Laufey team. He said his naming of the game was being used out of context and for clickbait, meaning headlines built to grab clicks rather than reflect the full quote. His concern, he said, was the lack of innovation and risk-taking in the AAA space, and that was not the Laufey team's fault.

What makes this stand out is who said it. Straley helped shape two of PlayStation's biggest series. His complaint was about budgets, habits and pressure across big studios, not the craft of one team.

For fans, this means little changes. Laufey continues at Santa Monica Studio. The wider argument about what big games ask players to do will carry on without Straley's example attached to it.