How Pop Mart Doubled Revenue in One Year—and What It Says About Chinese Collectibles

Pop Mart reported 13.04 billion yuan in revenue for 2024, a 106.9% increase from the prior year, according to CKGSB Knowledge. That is not incremental growth. The company doubled its annual revenue inside a single fiscal year, starting from a base already well above startup scale.
Labubu, a furry elf-like character, has been identified by the Financial Times as central to Pop Mart's rise to one of the world's most valuable toy companies. Labubu exists within Pop Mart's "blind box" distribution model — a format in which the buyer does not see which figure variant they will receive until opening the package. This mechanic creates repeat purchase behaviour structurally similar to trading card pulls or loot-box mechanics, bridging the gap between traditional toys and speculative collectibles.
Context matters for assessing what this growth actually means. A 106.9% year-over-year revenue increase on a prior base of roughly 6.3 billion yuan puts Pop Mart into the territory where institutional investors routinely ask whether growth has been pulled forward—through channel-stuffing, aggressive wholesale expansion, or geographic frontloading—rather than earned organically from end consumers. Pop Mart has expanded substantially outside mainland China, establishing flagship retail and pop-up locations across Southeast Asia, Europe, and North America. That international presence diversifies the company away from a single market but also complicates the financial picture: currency fluctuations, regional retail structures, and differing sell-through rates all blur the underlying demand signal.
The collectibles secondary market adds important framing. Labubu variants have traded at multiples of retail price on the secondary market—a dynamic that inflates brand perception but also introduces mean-reversion risk if speculative holders liquidate in volume. Pop Mart's reported profit and loss does not directly capture those secondary premiums, but they influence product launch pace, wholesale partner appetite, and consumer willingness to queue or ballot for initial releases. When secondary market premiums compress, that downstream enthusiasm typically does too. Blind-box markets in Japan and Hong Kong have exhibited this cycle repeatedly over decades.
For equity analysts in the consumer discretionary sector, the 106.9% headline demands deeper decomposition: What share of growth came from higher unit volumes versus higher average selling price? How much came from new geographic entry versus same-store comparisons in established markets? How are inventory levels trending at wholesale partners? Without those granular cuts, a top-line figure is a starting point for investigation, not a conclusion.
The structural question Pop Mart's rise prompts concerns Chinese consumer brands in global markets more broadly. A handful of companies—in beauty, fast fashion, and now collectible toys—have scaled from domestic reach to genuine international brand recognition in compressed timeframes. The mechanisms vary across categories, but social media virality, influencer adoption in key Western markets, and manufactured scarcity models feature prominently in each. Labubu's traction with adult consumers rather than children is worth noting: it places the product in a higher-disposable-income demographic and makes it more defensible against pure price competition.
That said, standard risks remain. IP concentration, trend cyclicality, manufacturing cost pressures, and the structural difficulty of sustaining triple-digit growth rates at scale all apply. A company that doubles revenue one year faces an exponentially harder comparator in year two. The 2025 results will be more instructive—both for what they reveal about normalisation after the surge and for whether the international expansion has built durable revenue rather than novelty-driven spikes.
What the 2024 result establishes clearly is that Pop Mart has transitioned from a niche collectibles operator into a company with sufficient financial scale to command serious attention across consumer, retail, and cross-border trade sectors. At 13.04 billion yuan in annual revenue, it is no longer peripheral to any serious analysis of the global toy and collectibles industry.


