GTA 6 map is twice GTA 5 size with hurricanes, Rockstar says

Grand Theft Auto 6 plays out on a map twice the size of Grand Theft Auto 5, with hurricanes and tropical storms in its skies.
Aaron Garbut, Rockstar Games' head of development and co-studio head, said Leonida is the biggest map the studio has ever created by some degree, in comments reported by Video Games Chronicle. Leonida is Rockstar's fictional version of Florida. It is the setting for the new game.
For anyone coming fresh, the set-up is straightforward. Grand Theft Auto is an open-world series, which means players can travel freely across a large area on foot and by vehicle while following a crime story. That freedom to roam is the core of open-world play. Leonida is that travelling space this time. That is double the ground.
That ground is divided into six main regions. They are Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga National Park. The list moves from city to islands, wetlands, towns and parkland. All six sit inside the one state map.
Weather moves across it. Grand Theft Auto 6 will include tropical storms and hurricanes. The plan is a dynamic, localised weather system. In practice, that means different parts of Leonida can have different conditions at the same time.
Rain can hit one town and miss the next. One coast can stay bright while clouds gather inland. The system was described alongside the map details reported by Video Games Chronicle. City blocks, back roads and open water all share the same weather clock.
Light and atmosphere sit behind much of that effect. Owen Shepherd is Rockstar's vice president of art for lighting and rendering, the area that covers how sun, cloud, water and night skies look on screen. Storm light, glare and gloom all run through that work. In a game with so much time outdoors, it shapes what players notice first.
What makes this stand out is how size and weather fit together. A larger state means longer trips between its regions. Localised conditions mean a single trip can change as it goes. A clear run can turn wet before it ends.


