Fuse Games CEO to Discuss Star Wars: Galactic Racer After Launch

Fuse Games chief executive Matt Webster will unpack Star Wars: Galactic Racer on stage in Middlesbrough, nine days after the racing game is released.
He will appear at Game Republic New Horizons in a session led by Andy Robinson of Video Games Chronicle, according to Video Games Chronicle. A chief executive is the person in charge of the studio. Here, the format is a simple on-stage interview.
The main conference day is set for October 15. The venue is Riverside Stadium in Middlesbrough. That puts the talk shortly after launch, when early player reaction is fresh.
Star Wars: Galactic Racer is scheduled to release on October 6. It is published by Secret Mode, meaning Secret Mode is the company handling its release, marketing and sales. It is the debut game from Fuse Games, the first title the studio has put out.
Fuse was set up in 2023 by former leads from Criterion. Criterion is the British studio best known for fast, contact-heavy arcade racing. For a general reader, that background matters because racing is what this new team is known for.
The game is described as a runs-based, high-stakes reinvention of racing set in the Outer Rim. In plain terms, play is built around runs, where each outing is a fresh attempt. The Outer Rim is the rough frontier edge of the Star Wars galaxy, far from its polished centre.
It will be available on PlayStation 5, Xbox Series X|S and PC, according to the official game site. Those are the current home consoles from Sony and Microsoft, alongside personal computers. The PC version will be sold through Steam, the largest PC games store, as noted by Eurogamer when it previewed the game on PlayStation 5.
Webster has already discussed the thinking behind the project at length. GamesIndustry.biz interviewed him in August about why he believes players want this kind of Star Wars racing game.
For fans, this means two dates to note. First comes the launch on October 6. Then comes the inside story on October 15. Anyone curious about how a licensed racing game gets made will not have to wait long.


