Blurry pixels become rugs and benches in Jonas Hejduk collection

French-born designer Jonas Hejduk has released a set of rugs and benches that look like low-resolution video game graphics pulled into the living room.
Each piece keeps its blocky edges and blurry surfaces on purpose. The collection features deliberately compressed versions of familiar furnishings, with visible pixels and soft blur left in place rather than cleaned up. Hejduk told Dezeen he started with high-definition designs and then sabotaged them down to lower resolutions. He wanted to keep the ambiguity of the poor image.
That choice goes back to childhood. Hejduk said a fixation with video game graphics shaped the project. Look closer and the reference is direct. In practice, that means familiar patterns arrive squeezed and softened.
His bench named Log-texture-1.jpeg is wrapped in a blurry bark skin, with cut-through textures at either end and traditional nailhead trim, the rows of small studs often used in upholstery. The form nods to logs used as resting places in 1990s video games. The pixels stay big. The bark never sharpens into focus.
The rugs play the same game. They are made from digitally woven wool and cotton jacquard, a weaving method that builds pattern directly into the cloth rather than printing it on top. Hejduk's Tiger skin rug sits within a wider group called Crash.jpeg. Stools and rugs across the output take their names from computer filename formats, so extensions such as .jpeg become part of the title.
The labels are part of the design. Each rug has its filename, its initial file size and its post-processing size woven onto its surface. The data usually hidden inside a computer file becomes decoration you can walk on. It turns technical history into texture.
Hejduk has explored similar ground before. His work titled Traditional-Rug-1 was shown at the Design Biennale Rotterdam, in the Netherlands, an event covered in February 2025. His own site connects that line of work to traditional craftsmanship, video game culture and the idea of visual degrowth, a deliberate step away from ever-sharper images.
What makes this stand out is how literal the translation is. The blur is not a print effect added at the end. It is the structure, the weave and the finish. For anyone who grew up on blocky graphics, the furniture reads instantly. You do not need the file history to get it.


