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Matiks Raises $10M Pre-Series A to Scale Its Math Puzzle Platform and Test Creator Tools

Martin HollowayPublished 2m ago3 min readBased on 1 source
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Matiks Raises $10M Pre-Series A to Scale Its Math Puzzle Platform and Test Creator Tools
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Matiks, a math and puzzle gaming platform, has raised $10 million in pre-Series A funding (an early round that comes before a company's first formal priced venture round) led by General Catalyst, according to TechCrunch, which reported the round on October 26, 2026.

The round also included participation from Ronnie Screwvala, Info Edge Ventures, Tanglin Venture Partners, and Untitled Ventures. With this round, Matiks has raised more than $13.5 million to date.

The company reports rapid growth in its user base. Daily active users rose from 22,000 earlier in 2026 to more than 300,000 by September 2026, an increase of more than thirteen times over that period. Matiks had 2.2 million monthly active users (MAU, the number of distinct people who played in a given month) in September 2026. The majority of its players are in India, with additional traction in the United States, South Korea, and Japan.

Matiks was founded by Sudhanshu Bhatia, Mohan Kumar, and Sushant Timmapur. The company has 41 full-time employees.

On the product side, Matiks has debuted an experimental game creation platform called Jelo, which allows users to build their own games for other players to access. The company is also testing a subscription. As of October 2026, the paid tier was in early testing and is designed to unlock game analysis, tips and tricks, practice modes, and additional features.

The broader context here is the pairing of two business models. A user-generated creation tool moves part of the content pipeline from the studio to the player base, which can extend the catalogue without a matching rise in headcount. A subscription layered on a free-to-play product (a game that costs nothing to download and earns through optional purchases) asks the same users to decide whether analysis and practice tools are worth a recurring fee. Both moves are early. Jelo is labelled experimental, and the subscription had only started testing when the round was announced, so neither has produced measurable results yet.

In my view, the funding figure matters less than the retention curve behind it, meaning the share of players who keep returning over time. Growth from 22,000 to more than 300,000 daily users is a strong sign of acquisition, but the harder question is how many players return after the novelty fades, and how many will pay. Matiks' concentration in India, with a smaller footprint in markets where average revenue per user is higher, will shape how it prices the subscription and localises its creation tools.

Looking further out, the upside for players and independent creators is clear in principle. A puzzle platform that lets users author and share levels can turn a consumption product into a creative one, and a subscription that funds better practice and analysis gives committed players a reason to stay. Whether Matiks can turn that structure into a durable business is the question the next several quarters will answer.