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Ocarina of Time Remake Ends Link's Automatic Jumps

Vince MaglayaPublished 21m ago3 min readBased on 9 sources
Ocarina of Time Remake Ends Link's Automatic Jumps
source:nintendo.com

Link no longer jumps on his own in the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time. Nintendo has explained why the team chose to drop the original's automatic jump, and the answer is about how players move, not about the game's look.

In the 1998 original, pushing the Control Stick forward near a gap or ledge made Link jump or climb without a button press. The original game's manual describes that behaviour. In the remake, players jump when they press the button to do it.

Nintendo's Ask the Developer series, an interview series in which developers speak in their own words, covered the change on 3 November 2026. According to Video Games Chronicle, longtime Zelda producer Eiji Aonuma called the original's automatic jump a "convenient" choice. It gave developers more say over where players could go.

Removing that automatic jump, Aonuma said, means the team has to predict how players will behave and then shape the environment around those guesses. The task is harder than it sounds. Young Link and Adult Link jump different distances, so the developers had to make sure a leap could be completed by either version of Link.

The remake also changes the Water Temple, the dungeon that players have complained about for years as too difficult. According to Aonuma, as reported by Video Games Chronicle, the dungeon now has better visibility. Players can also switch more easily between the items they need to get through it.

Combat has changed too. The Jump Attack now uses a two-button input. Players who want the original feel can switch it to a single button, the way the 1998 release worked. Link's outfit has also been redesigned, as Nintendo showed when it revealed the first gameplay and release date in September 2026.

Nintendo describes the Ocarina of Time project as a full remake of the 1998 game. For players who remember the original's jumping, the change is the most visible difference so far. For players new to the series, it means jumps happen when they ask for them.

Nintendo's own history with the game adds some background. In an earlier Iwata Asks interview, the company said the original did not have automatic jumping at first.

Nintendo has not announced a release date for the remake, so players will need to wait for the next update from the company to know when it arrives.