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Valve Says Steam Game Reviews Now Take Up to 12 Business Days

Martin HollowayPublished 7m ago3 min readBased on 2 sources
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Valve Says Steam Game Reviews Now Take Up to 12 Business Days
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Valve has acknowledged a sharp rise in submissions for Steam store and page review in recent months, and says reviews are now taking up to 12 business days. The company's typical turnaround is three to five days. The Verge reported the acknowledgment on 3 November 2026.

Valve said much of the delay comes from re-reviews. When a submission is returned for further work, it re-enters the queue, and each round trip uses more of the calendar than the first pass. The backlog is therefore less about raw intake than about how many titles come back for a second or third look.

To reduce that loop, Valve is revising its developer release checklist to cut re-reviews triggered by basic functional problems. Three requirements are central. Developers must run their game through Steam for at least five minutes before submitting it. They must have achievements ready. They must also confirm that common redistributables, such as DirectX or Visual C++, are in place. The Verge attributes these details to Valve.

Valve's own Steamworks documentation has long set expectations for longer waits, asking developers to plan for at least 7 business days for review of game or software builds. That guidance sits below the 12-business-day figure Valve has now cited, so teams planning a launch window have less margin.

For publishers and solo developers, the practical consequence is scheduling. A build that fails a basic check now costs a full review cycle, and a delayed review can push back a release date, a marketing beat, or a seasonal sales window. The checklist shifts some quality burden onto developers before submission, so a launch team needs a pre-submission pass that includes a real session on the client, not just a build that starts.

In my view, the five-minute requirement is a modest gate with a clear purpose. It asks for evidence that a title boots and runs in the Steam environment, the kind of check that catches broken launchers, missing runtimes, and unfinished achievement hooks before a reviewer spends time on them. Whether it shortens the queue will show in the turnaround times Valve reports after the change takes effect, with 12 business days as the baseline.

The broader context here is a platform that has grown faster than its review process can absorb without tooling changes. Valve's response targets the cause it identified, repeat reviews, rather than simply adding reviewers. For developers who already test on Steam's client and keep redistributables current, the checklist mostly formalizes existing practice. For those who submit builds with known gaps, a returned submission now costs more visible and more time.