Silent Hill: Townfall Arrives September 24, 2026 — What We Know

Silent Hill: Townfall, a first-person horror game co-published by KONAMI and Annapurna Interactive, is scheduled for release on September 24, 2026.
The game will be available on PlayStation 5, Steam, and the Epic Games Store, with pre-orders now open across all three platforms (Konami). It is developed by Screen Burn Interactive Ltd., a studio whose writer and director on the project is Jon McKellan (Screen Burn Interactive; PlayStation Blog).
Konami has confirmed that Townfall is a full-length, self-contained game — not an episodic release or a live-service title sold and updated in seasons after launch (Konami). It runs on Unreal Engine, Epic Games' widely used game-development framework, according to the official Konami product pages.
The project first reached a wide audience when Konami unveiled a full trailer during a Sony State of Play presentation — the periodic showcase where PlayStation reveals upcoming titles. A subsequent gameplay trailer in February 2026 confirmed the first-person perspective and offered a closer look at the world Screen Burn is building (PlayStation Blog).
The Silent Hill franchise, rooted in Konami's psychological-horror tradition since the original 1999 PlayStation release, has seen multiple projects announced under its banner in recent years. Townfall stands apart as a completely separate story — self-contained, with its own creative lead and a co-publishing arrangement that pairs Konami's brand stewardship with Annapurna Interactive, a publisher known for titles such as Outer Wilds and Stray.
For players, the September 24 date and the confirmed platform list mean the wait has a fixed endpoint after a long period of relative quiet. The choice of a first-person camera places Townfall in a different vantage point from the classic third-person Silent Hill entries, aligning it with a trend in modern horror toward dropping the player directly behind the protagonist's eyes.
McKellan's involvement and Screen Burn's creative direction signal that Konami is entrusting the property to a distinct studio voice rather than developing it in-house. Whether that approach resonates with longtime fans will be answered in September.
The release lands roughly two months into a crowded autumn window for the games industry, where major publishers routinely cluster their biggest titles ahead of the holiday shopping season. A specific retail price has not yet been confirmed in the verified sources available.


