Clair Obscur: Expedition 33 on Switch 2? Sandfall Says It's a "Big Technical Challenge" — and They're Not Rushing

Sandfall Interactive wants to bring Clair Obscur: Expedition 33 to Nintendo Switch 2, but the studio behind the breakout turn-based RPG says it is too early to announce anything — and that the technical hurdles are steep.
In an interview with Automaton, reported by Eurogamer, Sandfall's chief technical officer and lead programmer Tom Guillermin described porting the game to Switch 2 as "a big technical challenge." The reason is straightforward: the Switch 2 is not as powerful as a PlayStation 5 or Xbox Series X, and Clair Obscur runs on Unreal Engine 5, Epic Games' latest game-making toolkit. Many of that engine's headline features, Guillermin said, simply do not work on Nintendo's hardware.
Unreal Engine 5 includes systems like Lumen, a real-time lighting technology that lets light bounce realistically around a scene. It is visually striking — and computationally expensive. Lead character artist Alan Reynaud noted that Epic is developing "Lumen Lite," a lighter version of the lighting system designed to run on less powerful hardware. Sandfall plans to wait for upcoming Unreal Engine updates before deciding how to proceed with a Switch 2 port.
CEO and creative director Guillaume Broche was firm on one point: there is no set timeline for a Switch 2 release. "It's too early for us to announce anything at this point," Broche told Automaton (Automaton). The studio is interested in finding a way to make it happen, but no promise has been made.
Clair Obscur: Expedition 33 launched earlier in 2026 and sold one million copies in its first three days, per Eurogamer. It is a turn-based RPG — a genre where players take turns in combat rather than fighting in real time — developed by a studio of roughly 30 people with additional outsourced support. That makes it a "AA" game, sitting between the small-scale indie world and the blockbuster budgets of publishers like EA or Sony.
Sandfall has no plans to grow beyond that size. Broche told Automaton in an earlier interview that the studio is "just the right size for a full-price turn-based RPG" and that even an unlimited budget would not have produced a radically different game (Automaton). The studio's developers also said they believe companies making AA-class games are "bound to increase."
For Switch 2 owners hoping to play Expedition 33 on the go, the message is measured optimism. Sandfall is not saying no — but the studio is waiting on Epic's engine updates, evaluating what Lumen Lite can do, and keeping its 30-person team focused rather than chasing a port it cannot yet guarantee. A date has not been set, and Broche's words make clear that one is not imminent.


