Clair Obscur: Expedition 33 Studio Wants a Switch 2 Port, but the Technology Isn't There Yet

Sandfall Interactive wants to bring its breakout role-playing game Clair Obscur: Expedition 33 to Nintendo's Switch 2, but the studio says it is too early to announce anything concrete.
CEO and creative director Guillaume Broche and CTO Tom Guillermin shared the update during a postmortem event in Yokohama, Japan, where developers dissect the making of a released game for an audience of peers and press. Automaton originally reported the interview (VGC).
Broche was direct about the interest. The studio is keen on a Switch 2 version, he said, but nothing is ready to be announced. The hesitation is not a polite brush-off — it is a matter of hardware muscle and engine compatibility.
Clair Obscur: Expedition 33 was built in Unreal Engine 5, Epic Games' flagship toolset for high-end visuals. While the Switch 2 officially supports UE5, Broche noted that many of the engine's features do not actually work on Nintendo's console. The Switch 2 is not as powerful as a PlayStation 5 or Xbox Series X, Guillermin added, which makes a port a serious technical challenge — especially for a small studio with limited engineering bandwidth.
The gap between "supports Unreal Engine 5" and "runs Unreal Engine 5 well" is where the difficulty lies. UE5 includes systems like Lumen, a real-time global illumination technology that simulates how light bounces through a scene. These features drive the visual fidelity players see on more powerful hardware, but they demand resources the Switch 2 struggles to spare.
There is a thread of hope. Lead character and concept artist Alan Reynaud pointed to features like Lumen Lite, a scaled-down version of the lighting system that Epic is introducing for Unreal Engine. Future updates to UE5 could close enough of the gap to make a Switch 2 port feasible, Reynaud said, but the studio needs to evaluate those updates as they arrive before committing.
For a small studio, the calculation is straightforward: a port is not something you can will into existence. It requires engineering time, testing, and compromises on visual quality — resources that a team of Sandfall's size must weigh carefully against other priorities.
The studio's candour is refreshing in an industry where platform-port announcements are often made before the work to deliver them is understood. Sandfall is not ruling anything out. They are simply being honest about the distance between wanting to be on a platform and being able to do it justice.
For Switch 2 owners who have watched Clair Obscur: Expedition 33 land on PlayStation 5, Xbox Series X|S, and PC, the message is mixed. The door is open, but nobody is walking through it yet.


