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Control Resonant will take 30 hours to beat, 50 to finish completely — and the combat is getting up close and personal

Vince MaglayaPublished 6d ago2 min readBased on 3 sources
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Control Resonant will take 30 hours to beat, 50 to finish completely — and the combat is getting up close and personal
Photo by Remedy Entertainment / Public domain

Remedy Entertainment has confirmed that Control Resonant's main story will take around 30 hours to complete, with full completionist playthroughs stretching closer to 50 hours. The figures come from lead gameplay designer Sergey Mohov, speaking to Eurogamer on 2 August 2026.

For context, the original Control — a 2019 action game about a federal bureau investigating paranormal phenomena — took under 30 hours to fully complete, according to WCCFTech. That makes the sequel roughly double the size for players who chase every side objective and hidden secret.

Mohov also revealed a shift in how the game feels to play. Control Resonant's combat is more melee-focused, aggressive, and "in-your-face" than the original, which leaned heavily on gunplay and telekinetic powers thrown from a distance. The first game remains the number one reference point, Mohov said — Resonant is designed to feel like a spiritual and experiential sequel to Control, not a departure from it.

But the combat team has been looking further afield for inspiration. Mohov cited Capcom's Devil May Cry 2 and Devil May Cry 3, along with titles from PlatinumGames — the studio behind Bayonetta and NieR: Automata — as references for Resonant's close-quarters fighting. Those games are built around stylish, combo-driven melee combat, suggesting players can expect more hands-on brawling alongside the returning supernatural abilities.

Control Resonant was officially dated during Sony's State of Play broadcast in June 2026. The game launches on 24 September for PlayStation 5, Xbox Series X/S, and PC via Steam and the Epic Games Store.

For fans of the original, the message is straightforward: more Control, and more of it. A 30-hour main story is a substantial campaign by any standard, and the 50-hour ceiling gives completionists plenty to dig into. The melee shift signals that Remedy is not simply reprising the first game's formula but tuning the moment-to-moment action to feel sharper and more physical.