Control Resonant's Board Speaks a Language That Does Not Exist

The Board, the voice of Remedy Entertainment's Control Resonant, does not speak any real language. Lucas Pierrot, the studio's audio lead, told GameSpot on 23 October 2026 that the dialogue is gibberish, not affiliated with any language. The sounds were built that way on purpose.
Pierrot said the aim is for players to hear what they want to hear. In his account, the design lets people project meaning onto the speech. A player who carries out an Execution, a finishing move in the game, may hear the Board praising them for it.
The team did not make the voice pure noise, Pierrot said. It uses a partial language structure, so players sense that something intelligent is speaking. That sense of intent is what lets the voice feel frightening, unsettling or funny, depending on the moment.
The rule that governs the whole audio design is what Pierrot called "the pulse." It is a low, soft kick, used to lean on certain words and to set the rhythm and punctuation of each line. Without real words to guide the ear, the pulse does much of that work.
Remedy has not, in the interview, tied the audio design to a release date for the game. The studio's account centres on how a sound can be made to carry meaning without any dictionary behind it.


