Entertainment

CD Projekt Red Hires a Lead Quest Programmer, With Multiplayer Skills on the Wish List

Vince MaglayaPublished 3m ago2 min readBased on 3 sources
CD Projekt Red Hires a Lead Quest Programmer, With Multiplayer Skills on the Wish List
source:cdprojektred.com

CD Projekt Red is recruiting a lead quest programmer for its upcoming open-world Cyberpunk sequel. The job listing names online skills among the extras it would like to see, and that has drawn attention to the studio's plans for multiplayer.

The listing, on the studio's official jobs site, asks for familiarity with Unreal Engine architecture. Unreal Engine is a game engine, the core software many studios use to build and run their games. Under "Nice To Haves", the listing also asks for an "understanding of multiplayer network architecture and client-server synchronisation for game state and quests." In plain terms, that means knowing how a game keeps every player's world in step through a central server, so that a quest looks the same to everyone taking part.

A separate listing on the same site, for a Software Engineer (C++) - Online/Multiplayer, describes a role in designing, developing and maintaining a library that combines networking, gameplay and community features. C++ is a widely used programming language for large games. The studio has not tied either listing to a release date.

Multiplayer is not new territory for the Cyberpunk team. Adam Badowski, CD Projekt's chief executive, said in 2024 that the team was considering multiplayer elements for the sequel. The original Cyberpunk 2077 was also meant to get a multiplayer portion after launch. The studio later shelved those plans so it could focus on stabilising the base game, the main single-player experience.

In a new interview with Eurogamer, senior quest designer Philipp Weber said the company is building online technology for future games. He described the aim as bringing online features into all of its franchises one day. Weber's comments tie the job openings to that wider work rather than to one game alone.

For players, the practical question is what online play would look like in a single-player story game. A quest is a mission or storyline a player follows. In a multiplayer setting, a quest has to track progress for several people at once, and the studio's listings point to that kind of work. Whether the sequel will include any of it has not been confirmed.

The listings are a hiring signal, not a product announcement. Studios often recruit for systems long before they decide how those systems will reach players. For now, the posts show the team looking for people to build the networking and quest tools that such a game would need.